Release 13 – 24th Jan 2021

We pleased to announce our beta-testing Release 13, in this release you’ll find a metric ton of new things:

  • [Fixed] FFS Game-mode – Coins now take much longer to respawn (stops camping)(edited)
  • [Added] FFS Game-mode – Added Audio to coins and footsteps(edited)
  • [Fixed] Custom character animations would not get “pawn” initialised (broken footsteps, jump, etc. on custom game-modes)(edited)
  • [Added] Rocks models and optimizations to Evil Guys “Brick Top” level(edited)
  • [Added] FFS Game-mode – you loose coins if you fall off(edited)
  • [Fixed] Setting Sandbox prop ownership (in server setting) to private didn’t work
  • [Fixed] Red outline (i.e. bad selection, you don’t own the prop) was not cleared from selected prop (on remote clients) after a second
  • [Added] “No Collision” tool added for preventing two props from colliding; Pressing “E” key will toggle between collision enable/disabled
  • [Added] Impact sounds on official props added(edited)
  • [Added] Persistent tools, a specially marked tool will persistent (until death) allowing it to hold data, read keys when not equipped, tick, etc.
  • [Added] Tools can now mark themselves as “do not show on spawn menu” (for example; if they have no settings)
  • [Fixed] Improved connectivity to listen servers
  • [Added] Dedicated servers can now be connected to via Steam or dedicated IP address
  • [Fixed] Listen server’s now report the correct ping (instead of 9999ms)
  • [Fixed] Dedicated server’s were limited to 10Kb/s per client, they are unlimited now
  • [Added] Gravity tool (grab and throw objects)
  • [Added] Friend support in main menu (on-line, away, off-line, etc.)
  • [Added] Invites friends to your game / server
  • [Added] Join a friends game
  • [Added] Evelator tool
  • [Added] “Spray” / Graffiti tool
  • [Added] Seats! Various props that can be used for sitting (welding..)
  • [Fixed] Crash could occur in “no collision” tool with non physics actors
  • [Added] Main menu has web content for live updates
  • [Added] Dedicated servers now support map cycling (select game-mode, map, assets, duration, etc.)
  • [Added] Dedicated server configuraton now via JSON
  • [Added] Fireworks Props (various types, etc.)
  • [Added] Support for NPC’s in Q Menu
  • [Added] Zombie NPC workshop pack (2 zombies atm)
  • [Added] Editor plugin now checks for nav mesh and won’t upload levels without one
  • [Fixed] NPC Zombies will die if they fall off maps
  • [Added] Physgun and Gravity gun support for NPC grabbing / throwing
  • [Added] Zombie controller (pause, make harmless, +/- speed) added to Zombie NPC pack
  • [Added] Ladders(!)
  • [Added] “Who killed who” panel on top left (with gun icons)
  • [Added] SDK functions to control “Who killed who” visibility
  • [Fixed] Q Menu was broken when travelling to friends sandbox
  • [Fixed] Minor bugs in remover tool around removing level geometry
  • [Fixed] Friend inviting getting stalled when friend is moving/load games
  • [Added] HUD “crosshair” can be removed via SDK
  • [Added] Server time, reported to user vis scoreboard (or via SDK)
  • [Added] Health, Armor and Weapon HUD elements
  • [Added] Changed “player info” (above your head) to show steam image, player name and awarded badges (coming soon) and speaker icon
  • [Added] SDK support for limiting voice/chat to team and disabling team transmission
  • [Added] Official props pack #1 now has impact sounds, and all props are centered correctly

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